///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//// Tencent is pleased to support the open source community by making behaviac available.
////
//// Copyright (C) 2015 THL A29 Limited, a Tencent company. All rights reserved.
////
//// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
//// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
////
//// Unless required by applicable law or agreed to in writing, software distributed under the License is
//// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//// See the License for the specific language governing permissions and limitations under the License.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#ifndef _BTPLAYER_H_
#define _BTPLAYER_H_

#include "behaviac/behaviac.h"

using namespace behaviac;

class CBTPlayer: public Agent
{
public:
    DECLARE_BEHAVIAC_AGENT(CBTPlayer, Agent);

    CBTPlayer();
    virtual ~CBTPlayer();

    bool Condition();
    behaviac::EBTStatus Action1();
    EBTStatus Action3();

private:
    unsigned int        m_iBaseSpeed;
    int					m_Frames;
};

#endif  ///_BTPLAYER_H_
